Use sequencing language as a question about dependencies.
Read the actual operation
Wrench & Nuts describes multiple wrenches, screws and a need for sequencing, but the excerpt does not finish the rules. Begin by finding out what an allowed selection does in the running game. Do not assume that every wrench rotates, that screws are removed in a particular way or that a familiar tool illustration behaves like a real mechanism.
Look for a dependency
If one legal action changes whether another becomes possible, describe that relationship clearly. For example, the relevant observation could be that moving one object exposes another selectable object, if that actually happens. The point is to name the before-and-after condition, not to invent a universal order for the puzzle. A sequence is useful when each step has an observable reason.
Reconsider the first blocked step
When your intended sequence cannot continue, return to the earliest action whose consequence you did not understand. Inspect the instruction or feedback there instead of repeating the same inputs across every visible tool. The mouse-and-touch field does not document reversal, hints or penalties. This note offers no verified screw order or real mechanical repair advice. It provides a dependency-reading method for the actual puzzle, leaving its movement and collision rules to the build that presents them.